﻿// Copyright (c) .NET Foundation and Contributors (https://dotnetfoundation.org/ & https://stride3d.net)
//  Distributed under the MIT license. See the LICENSE.md file in the project root for more information.

using Stride.BepuPhysics.Navigation.Components;
using Stride.Engine;

namespace Stride.BepuPhysics.Navigation.Processors;
public class RecastDynamicMeshProcessor : EntityProcessor<BepuNavigationBoundingBoxComponent>
{

}
